Changelog

v1.2.2 (2010-08-15):

  • Added support to merge models that have hidden objects.
  • Now default “Reset transforms” option in “Merge Set.” panel is disabled
  • Now default “Use Custom Pivot” option in “Paint Set.” panel is disabled
  • Material: New function in the context menu to Send selected material to Active material editor slot.
  • Removed “Merge on Layer” setting (will be include again and enabled in a future update).
  • Removed “Use Local Pivot” setting.
  • When placing models or proxies in the scene without “Use Custom Pivot” setting, it will use the object pivot position.
  • When creating a vray proxy if the model is a group it will save the group pivot as the proxy pivot, if the model is a single object it will save using the object pivot, and for multiple objects it will get the pivot position of the first object selected.
  • Fixed a interface error when you had material asset type or texture selected you couldn’t use menu tools> models tools.
  • Fixed a problem with Random Transformation while painting models with a group of objects, each object of the group was getting a random transformation.
  • Fixed a bug with align to normal wasn’t working after the last update
  • Fixed render thumbnail error when rendering single materials and models.

v1.2.1 (2010-08-02):

  • Fixed a bug with models render thumbnail
  • Fixed a bug that after rendering thumbnails in a scene with multiple cameras the script ask for a camera to select

v1.2 (2010-07-31):

  • Using the script hotkey while it is open will auto minimize, and it will restore when the hotkey is pressed again.
  • Now it will restore last window position and size when restarted.
  • New objects will include a new numbering to avoid conflict with models that have number based naming. (example: a model with name chairType005 will be renamed to chairType005_001 in the scene)
  • Included support to display all max image formats items in texture categories. (Not all filetypes has preview support at the moment)
  • New materials function: Rename scene materials clicking F2 on the selected materials category items.
  • New materials function: Replace a selected material for another one keeping the name of the replaced material.
  • New materials function: Quick select objects in the scene that have the selected material.
  • New model>tool menu item, that select all instances of the current selection.
  • New button to Reset object rotation and scale in random transformation panel.
  • New button to Apply random transformations to selected object in random transformation panel.
  • New models tool, you can convert proxies back to models.(will only work with proxies placed with new version)
  • New models function: New proxies will be saved with a material library
  • New models function: Now when you place 3d models it will find first if you already have a proxy saved instead of automatically convert the model to proxy every time.
  • New models function: Button to apply custom pivot settings to the selection in the Pivot panel, it will understand groups as one object.
  • When renaming a material library the new field will have the current name.
  • Now when a model, material or texture asset path is changed in the preferences dialog it will auto refresh after close the dialog.
  • Now when you replace a object it will keep the local scale of the object.
  • Fixed inconsistence in Offset and Random Transforms panel.
  • Fixed a bug where Lights were disabled after render a thumbnail
  • Fixed a problem that thumnails wasn’t working in the materials categories.
  • Fixed a problem when using a network folder as an asset, showing the desktop folder in the categories.
  • Fixed a problem that could be possible to open two instances of HCGAB.
  • Now Materials categories will update properly the item list after actions.
  • Fixed a problem when setting thumbnail size in Preferences dialog giving wrong results.
  • Now new rendered thumbnails displays automatically on the items list.
  • Many other minor improvements.

v1.1:

  • Huge speed improvement.
  • Change: Now you need to double click the models and materials to apply both in the scene
  • New interface elements, similar to Explorer
  • Improved the UVW panel.
  • You can add multiple objects to a Model folder.
  • New functions when you right click the items.
  • New functions when you right click folders or libraries.
  • Easy Installer to install the script.
  • Manage tools improved, now you can drag and drop, copy, cut, past materials and models.
  • Replace the content of a .max file with the selected objects in the scene (good for quick edits)
  • Add Custom thumbnails for selected models items.
  • Fixed the queue of thumbnails to render bug
  • Fixed a problem with Material libraries with other items that aren’t Materials

v1.01:

  • Improved performance of the items loading
  • Is possible now to include multiple models (accept only groups) at one time to Models Categories
  • Refresh now works better
  • Close the script should be faster.
  • Change thumbnail sizes should be faster.

v1.0:

NEW FEATURES:

  • Drag textures to material’s maps
  • Get active material slot from material editor to the selected material category
  • Set active material slot from material editor to the selected material
  • New panel UVW Set. for the material section
  • Apply UVWmaps while apply materials to objects
  • Store Multiple UVWmaps with materials
  • Apply UVWmaps from saved UVWmap informations with the material
  • New Setting Panel for Models : Pivot Set. useful to set the pivot point from the Painted Model
  • New Remove Painted objects function, while painting press alt to remove the painted objects in the session
  • New UI icons
  • Drag and drop feature for Model Items only at the moment, drag n drop models to other categories to move them.

v0.8:

NEW FEATURES:

  • Able to queue the thumbnail renders of objects and materials (shift + left click item to add individually and right click in the category to add all the items to render thumbnail queue)(to start, click in the “Start” button on the bottom of the script and to cancel click in the max windows and press ESC)
  • Transparent color behinde the item name
  • Able to use lights from model scene file
  • Able to use camera from model file
  • Custom scene material option
  • Able to use lights from material scene file
  • Able to use camera from material scene file
  • Config to setup default light intensity of the custom material scene (only work if the custom material scene doesn’t have lights)
  • Example custom model for material thumbnail render (if you don’t specify one will render with the default sphere)
  • Example custom scene for material thumbnail render
  • Enabled the search function only for simple model name based searchs
  • Launch a max file in another window
  • List of materials from selected objects
  • Function to easely replace materials from selected objects (Right click in the material, and click other material to replace)
  • Possibility to remove model item
  • Possibility to remove model category

Bug fixes:

  • Some wrong camera positions when using the render thumbnail functions are fixed
  • error when change the item preview size
  • bug that the offset was being computed twice (Still a bug that you can’t preview the move offset transformations in realtime)
  • bug that you can`t add models and categorys in the first run of the script
  • some settings value limits
  • others minors bugs

v0.721:

  • small bug fix when starts the script

v0.72:

  • new “render thumbnails” options with the possibility to use a custom scene and custom render presets
  • included the possibility to display materials thumbnails from a specified asset path
  • included mental ray proxy compatilibity
  • included mental ray render thumbnail compatibility
  • compatible with 3dsmax 2009 32 bits and 64 bits
  • compatible with 3dsmax 2010 32 bits and 64 bits
  • included possibility to resize the item preview
  • fixed a problem that the network path can’t work
  • spacing value in paint settings is working now
  • fixed a problem when clicking off the categories button
  • fixed the bug when you delete your merged model and try to select a surface do causes a runtime error
  • fixed a error when you delete a file .max and the thumbnail from your hd, and try to access the deleted file trough the HCGAB PRO without a refresh
  • fixed orientations problems when appling the object on the surface
  • fixed a problem that the model can’t get to be up on the surface in the “render thumbnail”

Known Issues:

  • Rotate pivot point not working

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